Post by vasozar on Mar 25, 2017 17:40:41 GMT
Name: Karib
Age: 3000 thousand years old.
Race: Man'ari erder
Appearance: Karib has the infamous red Man'ari skin. twisted and corrupted by fel, his eyes shine with the green taint, and some of his visible veins has a glow green color to them.
His hooves have cracks made by fel energy, most of them are at the bottom of the hooves, and at the sides. He has long, black coal colored hair, that is tied by a small piece of cloth.
Karib also has a mustache and a small beard, accompanied by four red tendrils, two from the middle of the two sides of his cheek bones, and two from the sides on his neck.
Furthermore, Karib posses many scars, some are clean and precise, made by sharp, well crafted weapons. And others, more blunt and ugly. The most prominent ones are located on his chest, back and face:
He has a long scar reaching down from the bottom of his right eyebrow, all the way down to the right side of his cheek bone, it has a precise nature to it, like the wielder of the weapon was a well trained swordsman. On his chest, a wide claw looking scar stretches from his left shoulder, to the bottom-right side of his belly. And the last prominent scar, located on the upper part of his back, is the ugliest of the three. The scar is a scorch scar, made by flames that scorched the his skin and left an ugly mark that stretches from the bottom of his nape, down to the middle of his back.
His hands are forever marked by the fel energy that tainted his body, the skin on his hands turned black and hard, and the veins that surround his hands are colored fel green.
Backstory:
Early history:
Many years ago, before the Draenei crash landed on Draenor, There was a Draenei named Kathar. He was a respected priest and a strict follower of the naaru and the light. That draenei was not born on Argus, but on the Exodar. He has witnessed the destruction of world after world during the Draenei dire escapes, but still, his faith in the light remained unmoved. After the crash land on Draenor, Kathar slowly but surely fell into a state of questioning. He started to question their purpose, are they going to escape from the legion's grasp for all eternity? He started to question the light, and eventually, the naaru themselves.
Rise of Gul'dan:
During the time Gul'dan started to rise to power, Kathar has sunken into a deep depression, his faith in the light was no longer, and so as his faith in the naaru. He left his home and family, and ventured into the wilds, not knowing where he is headed, perhaps towards his death. During one of the nights, he began to have those dreams. He saw himself sitting in a large throne, with everyone he knew kneeling before him and praising his name. He felt all powerful, he felt good... But what he did not know, is that those dreams where the work of a demon who tried to manipulate him. Kathar now knew what his purpose was, he wanted to rule, he wanted to be powerful. But how could he do so? As nights passed, the dreams became more vivid as Kathar's purpose became clearer. During the dreams he heard whispers:"All you need is a taste...You can rule them all...I know you want it..." And so, Kathar realized that the only way he could achieve this power is through fel, he must wield the fel flames for himself!
Weeks has passed, And kathar seeked the shadow council, and joined the Sargerei order. During his initiation, he changed his name to Karib, and swore allegiance to Sargeras and the burning legion. The demon that once whispered to him in his dreams was revealed to be a recruiter of the Sargerei order.
As the years passed, his skin changed, and both his mind and body became twisted as a result to the exposure and practice of fel.
When Gul'dan opened the dark portal and the iron horde assaulted the other side, Karib was already deep in the fel, and he only wanted one thing: Power.
While he does serve the Sargerei order, their goals and interests means very little to him, he uses the order as a mean to an end, nothing more.
Currently: Karib expands his knowledge and arsenal of spells by researching the legion, fel magic, and the nether itself. He uses the Sargerei order to reach and achieve his goals.
Abilities: Karib uses his knowledge of fel that he has gained during the years in the order to his advantage in combat. Most of his arsenal focuses on destruction spells, wrecking havoc on his enemies using fel magic. From waves of scorching fel flames to barrages of fel bolts, he can cast many dangerous spells. Each one, has it's own advantages and disadvantages. For example: The more deadly and dangerous spells require more time,effort and stamina to cast, but the havoc those spells will rain on the battlefield will be great.
Karib almost never gets close to his enemy, and always tries to keep a good amount of distance between him and the enemy. For he knows that if he gets into a close combat situation, he is doomed. Stamina is a big issue for him, therefor making him unable to often escape from combat situations using normal means like running, leaving him open for a great deal of attacks. During combat situations, he often distracts or disorients the enemy only to finish him off using a long cast time spell.
Player name: Karib
Age: 3000 thousand years old.
Race: Man'ari erder
Appearance: Karib has the infamous red Man'ari skin. twisted and corrupted by fel, his eyes shine with the green taint, and some of his visible veins has a glow green color to them.
His hooves have cracks made by fel energy, most of them are at the bottom of the hooves, and at the sides. He has long, black coal colored hair, that is tied by a small piece of cloth.
Karib also has a mustache and a small beard, accompanied by four red tendrils, two from the middle of the two sides of his cheek bones, and two from the sides on his neck.
Furthermore, Karib posses many scars, some are clean and precise, made by sharp, well crafted weapons. And others, more blunt and ugly. The most prominent ones are located on his chest, back and face:
He has a long scar reaching down from the bottom of his right eyebrow, all the way down to the right side of his cheek bone, it has a precise nature to it, like the wielder of the weapon was a well trained swordsman. On his chest, a wide claw looking scar stretches from his left shoulder, to the bottom-right side of his belly. And the last prominent scar, located on the upper part of his back, is the ugliest of the three. The scar is a scorch scar, made by flames that scorched the his skin and left an ugly mark that stretches from the bottom of his nape, down to the middle of his back.
His hands are forever marked by the fel energy that tainted his body, the skin on his hands turned black and hard, and the veins that surround his hands are colored fel green.
Backstory:
Early history:
Many years ago, before the Draenei crash landed on Draenor, There was a Draenei named Kathar. He was a respected priest and a strict follower of the naaru and the light. That draenei was not born on Argus, but on the Exodar. He has witnessed the destruction of world after world during the Draenei dire escapes, but still, his faith in the light remained unmoved. After the crash land on Draenor, Kathar slowly but surely fell into a state of questioning. He started to question their purpose, are they going to escape from the legion's grasp for all eternity? He started to question the light, and eventually, the naaru themselves.
Rise of Gul'dan:
During the time Gul'dan started to rise to power, Kathar has sunken into a deep depression, his faith in the light was no longer, and so as his faith in the naaru. He left his home and family, and ventured into the wilds, not knowing where he is headed, perhaps towards his death. During one of the nights, he began to have those dreams. He saw himself sitting in a large throne, with everyone he knew kneeling before him and praising his name. He felt all powerful, he felt good... But what he did not know, is that those dreams where the work of a demon who tried to manipulate him. Kathar now knew what his purpose was, he wanted to rule, he wanted to be powerful. But how could he do so? As nights passed, the dreams became more vivid as Kathar's purpose became clearer. During the dreams he heard whispers:"All you need is a taste...You can rule them all...I know you want it..." And so, Kathar realized that the only way he could achieve this power is through fel, he must wield the fel flames for himself!
Weeks has passed, And kathar seeked the shadow council, and joined the Sargerei order. During his initiation, he changed his name to Karib, and swore allegiance to Sargeras and the burning legion. The demon that once whispered to him in his dreams was revealed to be a recruiter of the Sargerei order.
As the years passed, his skin changed, and both his mind and body became twisted as a result to the exposure and practice of fel.
When Gul'dan opened the dark portal and the iron horde assaulted the other side, Karib was already deep in the fel, and he only wanted one thing: Power.
While he does serve the Sargerei order, their goals and interests means very little to him, he uses the order as a mean to an end, nothing more.
Currently: Karib expands his knowledge and arsenal of spells by researching the legion, fel magic, and the nether itself. He uses the Sargerei order to reach and achieve his goals.
Abilities: Karib uses his knowledge of fel that he has gained during the years in the order to his advantage in combat. Most of his arsenal focuses on destruction spells, wrecking havoc on his enemies using fel magic. From waves of scorching fel flames to barrages of fel bolts, he can cast many dangerous spells. Each one, has it's own advantages and disadvantages. For example: The more deadly and dangerous spells require more time,effort and stamina to cast, but the havoc those spells will rain on the battlefield will be great.
Karib almost never gets close to his enemy, and always tries to keep a good amount of distance between him and the enemy. For he knows that if he gets into a close combat situation, he is doomed. Stamina is a big issue for him, therefor making him unable to often escape from combat situations using normal means like running, leaving him open for a great deal of attacks. During combat situations, he often distracts or disorients the enemy only to finish him off using a long cast time spell.
Player name: Karib