Post by wo0dglue on Mar 26, 2017 16:43:46 GMT
We apply as a duo.
Name: Vorghaz ub ura Aghaz
Age: 84
Race: Fel Orc
Appearance: A body, broken over and over by battle, torn by age and twisted by dark magicks. Skin turned coarse and thick like leather, rasp and with veins of sickly green glowing through. His shamefully hunched posture is draped in beggar's robes, colorless and tattered.
Backstory: Valued by his tribe not because of his frail body, but because of his dreams and visions, Vorghaz was when young struck by a terrible series of nightmares. In them, he saw a planet far from Draenor, yet so close. It was devoured by a terrible darkness - writhing tentacles, faceless monstrosities, and millions of innocents enslaved for the pleasure of their terrifying Gods. His bitter conclusion was that all fates would be better than life falling to this evil, even if those fates would be an absolute nothingness. Determined, he plead his clan to be inducted into the First Horde, and sip from the cup of Mannoroth's blood. Now a Warlock under the Stormreaver Clan, Vorghaz set out with his newfound master to fulfill the Burning Crusade.
Somehow, perhaps through sheer luck, Vorghaz survived the events at the Tomb of Sargeras and Gul'dans betrayal. In this battle, his two comrades, the twins Gurok and Murok had fallen. However, Vorghaz desperately managed to lock their souls within a set of fel shards and would later infuse them into a dual pair of deformed blades - more demon than weapon. That's what he says, at least.
After the disaster at the Tomb, he aimlessly wandered, hiding from public eye. Away from Orgrim's Horde and the Alliance alike, to the various demon-worshipping Orc stragglers in Azeroth, and later journeys across realities and worlds conquered by the Legion. In his dark pilgrimages, his body contorted and twisted more and more - soon his foul shape became little more than a shambling mess, perverted far beyond what he once was. To him, his past is muddied: little but fading memories. Sometimes he relives them in his haunting dreams and visions, but then forgets them right after.
Abilities: A powerful Warlock, Vorghaz's dementia causes him far too often to forget some of his key abilities, such as summoning Imps or immolation. Thus, he more often relies on his pervered strength and his deformed weapons - one might hope that the fel bloodlust overcomes his cowardice. While his insanity is mostly seen as a liability by his allies, it perhaps grants him his greatest strength: Unpredictability, and deranged creativity.
Player Name: Vorghaz
Name: Baal'duin
Age: Middle aged, Immortal (?)
Race: Imp Lord
Appearance: Baal'duin is of slight impressive height amongest his imp-kin peers, however his stature is significantly smaller than the average human as it is with most imps. As an imp lord, he distinguishes himself from normal imps, with his large bat-like wings and crown of horns upon his temple. As with most imp lords, he has a distinct aura of tainted fel about him at all times, leaving most of his frame caked in fel flames.
Backstory: Coming from an obscure legion world, Baal'duin lived on a planet much like Daglop's world, in where imps are usually killed and tortured for sport, aswell as entertainment. This world was small, rigid and torn to pieces, much akin to the Dreadscar Rift. Ruled by a weak and arrogant Mo'arg, whose lust for imp blood was ever unquenched, many battles were organized between the demons, to slaughter and torture imps for mere pass-time. Baal'duin persevered through many of these hardships and trials, eventually becoming one of the most impressive and powerful imps on this lonesome, rigid floating rock in the nether. During his raise to fame, an odd warlock appeared before the arrogant Mo'arg to be conscripted into his forces, a warlock later known as Vorghaz, the two became quick friends and orchestrated a coup for the throne of this backwater rock, ultimately ousting the Mo'arg from power and imprisoning him, through their cowardly and cunning use of trickery, turning every loyal servant of his against him. Due to Vorghaz being the more impressive in terms of size and strength, most believe him to be the true master of this useless, backwater floating rock, however the true master is found in a much shorter stature in Baal'duin, whom treats the imps just as cruelly as his former master.
Abilities: Baal'duin is a cowardly, yet powerful imp, retaining the ability to cast a variety of smaller fel-based abilities, such as bolts of felfire and even phase out of the planes to avoid injuries or merely trick people. Due to his cowardly nature, he often prefers to employ tactics which keeps him out of harms way.
Player name: Baal'duin
Roleplay logs (for both):
i.imgur.com/dCjW4c4.jpg
Name: Vorghaz ub ura Aghaz
Age: 84
Race: Fel Orc
Appearance: A body, broken over and over by battle, torn by age and twisted by dark magicks. Skin turned coarse and thick like leather, rasp and with veins of sickly green glowing through. His shamefully hunched posture is draped in beggar's robes, colorless and tattered.
Backstory: Valued by his tribe not because of his frail body, but because of his dreams and visions, Vorghaz was when young struck by a terrible series of nightmares. In them, he saw a planet far from Draenor, yet so close. It was devoured by a terrible darkness - writhing tentacles, faceless monstrosities, and millions of innocents enslaved for the pleasure of their terrifying Gods. His bitter conclusion was that all fates would be better than life falling to this evil, even if those fates would be an absolute nothingness. Determined, he plead his clan to be inducted into the First Horde, and sip from the cup of Mannoroth's blood. Now a Warlock under the Stormreaver Clan, Vorghaz set out with his newfound master to fulfill the Burning Crusade.
Somehow, perhaps through sheer luck, Vorghaz survived the events at the Tomb of Sargeras and Gul'dans betrayal. In this battle, his two comrades, the twins Gurok and Murok had fallen. However, Vorghaz desperately managed to lock their souls within a set of fel shards and would later infuse them into a dual pair of deformed blades - more demon than weapon. That's what he says, at least.
After the disaster at the Tomb, he aimlessly wandered, hiding from public eye. Away from Orgrim's Horde and the Alliance alike, to the various demon-worshipping Orc stragglers in Azeroth, and later journeys across realities and worlds conquered by the Legion. In his dark pilgrimages, his body contorted and twisted more and more - soon his foul shape became little more than a shambling mess, perverted far beyond what he once was. To him, his past is muddied: little but fading memories. Sometimes he relives them in his haunting dreams and visions, but then forgets them right after.
Abilities: A powerful Warlock, Vorghaz's dementia causes him far too often to forget some of his key abilities, such as summoning Imps or immolation. Thus, he more often relies on his pervered strength and his deformed weapons - one might hope that the fel bloodlust overcomes his cowardice. While his insanity is mostly seen as a liability by his allies, it perhaps grants him his greatest strength: Unpredictability, and deranged creativity.
Player Name: Vorghaz
Name: Baal'duin
Age: Middle aged, Immortal (?)
Race: Imp Lord
Appearance: Baal'duin is of slight impressive height amongest his imp-kin peers, however his stature is significantly smaller than the average human as it is with most imps. As an imp lord, he distinguishes himself from normal imps, with his large bat-like wings and crown of horns upon his temple. As with most imp lords, he has a distinct aura of tainted fel about him at all times, leaving most of his frame caked in fel flames.
Backstory: Coming from an obscure legion world, Baal'duin lived on a planet much like Daglop's world, in where imps are usually killed and tortured for sport, aswell as entertainment. This world was small, rigid and torn to pieces, much akin to the Dreadscar Rift. Ruled by a weak and arrogant Mo'arg, whose lust for imp blood was ever unquenched, many battles were organized between the demons, to slaughter and torture imps for mere pass-time. Baal'duin persevered through many of these hardships and trials, eventually becoming one of the most impressive and powerful imps on this lonesome, rigid floating rock in the nether. During his raise to fame, an odd warlock appeared before the arrogant Mo'arg to be conscripted into his forces, a warlock later known as Vorghaz, the two became quick friends and orchestrated a coup for the throne of this backwater rock, ultimately ousting the Mo'arg from power and imprisoning him, through their cowardly and cunning use of trickery, turning every loyal servant of his against him. Due to Vorghaz being the more impressive in terms of size and strength, most believe him to be the true master of this useless, backwater floating rock, however the true master is found in a much shorter stature in Baal'duin, whom treats the imps just as cruelly as his former master.
Abilities: Baal'duin is a cowardly, yet powerful imp, retaining the ability to cast a variety of smaller fel-based abilities, such as bolts of felfire and even phase out of the planes to avoid injuries or merely trick people. Due to his cowardly nature, he often prefers to employ tactics which keeps him out of harms way.
Player name: Baal'duin
Roleplay logs (for both):
i.imgur.com/dCjW4c4.jpg